ALEX
THEODOREU

2D + 3D game artist

Cozy apartment

An interior 3D environment. Made using Maya, UE4, Substance Designer and Substance Painter.

Station

A large scale 3D environment. Made using 3DS Max, UE4, Substance Designer and Substance Painter.

Astral Merchant

A full 3D character made with Zbrush, Maya and Substance Painter.

Graphic Design + illustration

I worked as a Graphic Designer for Rad Magpie!

Game Dev

Acted as lead artist on both projects listed below

Zip and zap around the city with electricity powered shock weapons and a grappling hook in this electrifying arena FPS

Yolk is an exploration game where the player takes on the role of a curious and small egg-shaped creature.

Live/Wire is a fully networked, 4v4 competitive, high-speed arena-shooter with an electrifying arsenal.Everyone enters the match with a quick and versatile grappling hook, which combatants can use to get around the streets. Throw it towards any surface, shift your weight to adjust the trajectory, and release to keep your momentum.Plug into electrical objects in the city to power up your weapons. Search the city to find specialized weapons to use against your opponents.

I was the lead artist on Live/Wire throughout the project. A majority of the assets in the game were created by myself, minus some of the 3D props. My responsibilities were the overall art direction, environment modeling, character modeling, 2D art and UI layouts.This game began development in Fall 2020 for my Champlain College Senior Capstone and was greenlit to continue development throughout Spring 2021 for Senior Production. We started with a team of six members, I was the sole artist. Going into Spring we now had 16 team members, adding one full-time artist: an animator / rigging specialist and two part time 3D prop artists.

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Download Live/Wire on Steam!

Yolk is an exploration game where the player takes on the role of Yolk, a small egg-like creature.I was the lead artist on Yolk throughout the project. A majority of the assets in the game were created by myself, minus some of the 3D props. My responsibilities were the overall art direction, environment modeling, 2D art and 2D animation.This game started development as a school project at Champlain College for our Production II class. Yolk was created by a team made up of 10 individuals. As a team, we decided to continue the development of Yolk during summer 2020. We spent our time polishing the art and improving mechanics we didn't have time to add during our semester.

click on any of the images below to expand!

Download the demo on itch!

Previously I worked as a graphic designer for Rad Magpie!I worked on creating cohesive visual content for the overall brand.

click on any of the images below to expand!

Cozy apartment

An interior scene focusing on detailed prop modeling and interior texturing. I learned a lot about lighting interior spaces from this scene.Based on this concept from this thread made by Pascal Campion.

Station

My first shot at a large scale 3D environment. Made primarily in 3DS Max and UE4, over the span of around two months during my Fall 2019 semester abroad in Montreal, Canada.Based on this concept made by FeiGiap.I was lucky enough to take Vince Joyal's environments class while I was there, his critique was so incredibly helpful for bringing this concept to life. I learned a ton working on this project and it really helped me grow as a 3D artist.

Astral merchant

This was my first dive into making a full 3D character using Zbrush, Autodesk Maya and Substance Painter.Made over a 6 week span for my 3D character development class in my Spring 2020 semester.
Modeled off of a concept by Mitch Lucas.